![]() ![]() ![]() ![]() This may all sound pretty negative, but for the time it lasts, it's a reasonably fun experience. ![]() They're mostly things like "+30% crit chance, -30% movement speed" or "+50% weapon size, +25% firing delay", with a few interesting ones like making enemies explode on death mixed in none of them feel very interesting, and you typically see all of them in any given run, so there's no opportunity to get a "build-defining" item and have a unique run because of it. I am confident that a brand new player could try a run with all of the meta upgrades, and would have a trivial time winning this pretty much exemplifies the problem I have with the game - it's 95% metaprogression, 5% skill, if that.īosses drop items that give boosts, but there are very few of them and their effects are very unexciting. Weapons themselves also have upgrades, which improve them at each upgrade level once again, the difference between an unupgraded weapon and a fully upgraded one is extreme. The upgrades are extreme (in some cases multiplying the damage of a given weapon by 5x to 10x its base value), so you're largely beholden to use whatever your chosen class specializes in. There's multiple classes, which are largely defined by their starting loadouts (you can change their starting weapons, but most have restrictions on what you can take), and a skill tree which tends to focus on 2 or 3 different weapons. The other two maps are not appreciably more difficult. With all of the meta upgrades, you can literally AFK all 5 missions in the first map. With no meta upgrades, it's essentially impossible to complete 2 missions in the first map (each map has 5 missions, and you can choose how many you want to take when you start the level ends when all missions you took are complete). The main problem is that your success is largely tied to metaprogression. It took about 6.5 hours to 100% the game (all achievements, all in-game progression unlocked, all content completed), which is fine for a $3 game. This is one where I'd give a neutral review if that were possible.įirst impression was that it's budget Vampire Survivors, and that impression held up throughout the game. ![]()
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